Atmospheric Water Collectors

Atmospheric Water Collectors

Made a video describing atmospheric water collection technology to potential investors.


Unreal Engine 5, Substance Painter, Photshop, Blender, Niagara, Premiere Pro

Created terrain in Unreal Engine 5 and added procedural vegetation

Modelled all the elements in Blender and textured in Substance Painter

Created complex shader in Unreal Engine 5 to represent the water as it condenses on the collectors and then drips to the reservoir.

Cinematic animation and final video editing and post production.