Sci Fi environment inspired by the galactic empire.



Project modelled in Blender, textured in Substance Painter, shaders in Shader Graph, brought to life in Unity, optimized for Quest 2 for social VR in a room with 50 avatars.

Created terrain in Unity with Landscape tools. Painted PBR textures on the terrain.

Made some materials using Materialize, which creates normal and height maps from a single albedo.

Modelled some of the props in Blender. Also used some unity asset store packages for the buildings.

Created complex animations for the lightshow using keyframes.

Modified particle systems to simulate lightning strikes.

Painted props and building details in Substance Painter.

Most texture maps are kept at 1k resolution, with only a few key ones that remain 4k. This is to reduce scene build and optimize for standalone headsets.