The Starck

The Starck

Opened in May 1984 and closed in July 1989, the Starck Club has gone down in local lore as a glimmering temple of excess. With its black terrazzo finish and floor-to-ceiling curtains, the club played host to an exquisitely outrageous masquerade. Night after night, the best and brightest of Dallas nightlife lined up for a chance to see, be seen and rub elbows with everyone from Prince to Princess Stephanie of Monaco.

“It was a live fast, die young and leave a beautiful legacy type thing. It was one of the most influential clubs in the country,” says Don Nedler, who has owned Dallas’ Lizard Lounge for more than 25 years and briefly revived the Starck Club name in the mid-1990s. “In my mind, it had a pretty short run for a club as innovative as it was, as far ahead of its time as it was and of such tremendous quality. Quality is an important word because everything they did was so over the top.”

“It was a live fast, die young and leave a beautiful legacy type thing. It was one of the most influential clubs in the country." – Don Nedler

Skills

Unity, Blender, Substance Painter, Amplify Shader Editor, Photoshop, Mixamo, Charactert animations in Timeline, Optimized for Quest 2 for social VR in a room with 50 avatars.

Used Blender's OSM plugin to download environment data for the area surtrounding the venue.

Made some materials for the buildings using Materialize.

Modelled the venue in Blender using Google Earth measurements and with the help of the owner of the club and several other people, since we did not have a floorplan of the building.

Modelled legendary Starck chairs in Blender using pictures as guidance.

Textured props and different elements in the club using substance painter.

Modified PCVR volumetric shaders so they could be used in Universal Render Pipeline and Quest 2.

Created character animations using Mixamo and Unity's Timeline.

Wrote animations for the lights.

Created materials that corresponded to the original ones as seen in pictures.

Whole project is optimized for Quest 2, with simplified geometry, occlussion culling and 1k texture maps, for a smooth performance in a room full of avatars.

Skills

  • Photshop
  • Substance Painter
  • Blender
  • XR
  • Unity
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