Legendary Houston nightclub from the 80s



Project modelled in Blender, textured in Substance Painter, shaders in Shader Graph, brought to life in Unity, optimized for Quest 2 for social VR in a room with 50 avatars.

Started using Open Street Map plugin in Blender to download the environment. Made some materials for the buildings using Materialize, which creates normal and height maps from a single albedo.

Modelled the club is Blender, based on information from one of the original DJs at the club.

Modelled some of the props in Blender.

Created complex animations for the lightshow using keyframes, since we cannot use any scripts in Social VR apps. There is constant variation with the different lights, with moving structures, spinning lights and so on.

Wrote shaders in Shader Graph and Amplify Shader for GOBOs and furniture.

Painted props and building details in Substance Painter.

Most texture maps are kept at 1k resolution, with only a few key ones that remain 4k. This is to reduce scene build and optimize for standalone headsets.