About me
XR will change our lives for the better
My first VR headset was the Oculus Rift DK2. Inmediately was fascinated by the technology and began learning 3D modelling and Unreal Engine. My very first VR creation was a nightclub that I used to frequent in the 80s. When I entered it in VR, it completely transported me there, like a time machine. Many feelings I had completely forgotten about began to surface, it was a powerful experience. I dreamed of someday being there with friends and recreate one of the unforgettable nights we spent there.
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Over time, Quest 2 was released, and with it, the possibility of fulfilling this long time ambition of travelling back in time. Social VR has radically transformed my life and have met countless amazing people thanks to it. Nightclubs are the epitome of social interaction, so it made sense to recreate long gone nightclubs that were considered to be legendary, so we could experience them together. Thousands of people from all over the world have already enjoyed these environments.
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It takes a lot of work to recreate these environments. You have to do a lot of research and sometimes you get to meet the original architects or even owners. After some time, you begin to get a sense of the vibe of the space, which you then translate to a 3D animated world. When you are there with people from all over the world, dancing, making new friends and having a good time, from the comfort and safety of your living room, it makes it all worth it. At the end of the night, you feel like you enjoyed a night out and also met interesting people along the way. Social VR is going to change our lives for the better. And I am committed to creating fun, non violent experiences for this new computing platform.
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For the past ten years, I have been creating VR experiences for a lot of different applications. Archviz visualization of new real estate projects before they are constructed, VR training apps for disruptive technologies in collaboration with some of the most important research bodies in Spain, tourism digital twins VR applications that incorporate IoT monitorization in real time for a given region, casual VR multiplayer games, realistic 3D environments for AltspaceVR, where I ran weekly events for four years, which has allowed me to learn how to create 3D environments for VR that maximize the sense of presence by correctly scaling the environment, multiplayer experiences and games and a social VR app.
Have also worked in several projects with studios from all over the world as a technical artist and UX/UI designer with implementation on both Unity and Unreal Engine. MR virtual productions, character animations in Unreal Engine, commercials, cinematics, shader development, blueprints, new materials development, modeling 3D digital twins of several towns, buildings and infrastructure and many other aspects that are relevant to Technical art and video game development.
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Skills
Technical Artist, with over ten years of experience optimizing complex environments for standalone XR devices.
Unreal Engine 5 and Unity development. Used to working in both engines. C#
3D Environment artist. Digital Twins - Can recreate any environment and bring it into XR with the correct scale in order to achieve the greatest amount of presence.
3D Modelling in Blender, Maya and 3DS Max
Texturing in Substance Painter, Substance Designer
Complex Animations both in Unreal Engine 5 and Unity
Character Rigging and animations - Timeline
GUI implementation in Unreal using UMV
VFX - VFX Graph, Niagara, Houdini
XR/VR/AR Development and testing
Shaders - Shader Graph, Amplify Shader
UE5 Blueprints
PCG Procedural tools in Unreal
Cinematics
Software Skills
- Unreal Engine 5
- Unity
- Blender
- Maya
- 3DS Max
- Substance Painter
- Substance Designer
- ZBrush
- Houdini
- Photoshop
- Logic Pro
- Final Cut Pro
- Premiere Pro
- Shader Graph
- VFX Graph
- Marvellous Designer
- MetaHuman
- Mixamo


