Atmospheric Water Collectors
Made a video describing atmospheric water collection technology to potential investors for a nanotechnology company.
Skills
Unreal Engine 5, Substance Painter, Photshop, Blender, Niagara, Premiere Pro
Created terrain in Unreal Engine 5 and added procedural vegetation
Modelled all the elements in Blender and textured in Substance Painter
Created complex shader in Unreal Engine 5 to represent the water as it condenses on the collectors and then drips to the reservoir.
Cinematic animation and final video editing and post production.



















































